3D Owl Character - Rigged and Textured | Kaedim

A fully textured and rigged 3D character model made with Kaedim.

Kaedim generates on-demand, game-ready 3D assets from 2D image inputs.

Whether you’re trying to bring production in-house, supercharge your small team or get started with 3D modeling, our machine learning and art team combine to deliver production-quality assets in minutes.

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➤ Book a demo: https://meetings.hubspot.com/zachary-lukasiewicz/credits
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Use Kaedim with other programs
➤ Integrate: https://www.kaedim3d.com/integrate
➤ Plug-ins:
• Omniverse - https://docs.kaedim3d.com/plugins/omn...
• Unity - https://docs.kaedim3d.com/plugins/unity
• Blender - https://docs.kaedim3d.com/plugins/ble...
• Unreal Engine - https://docs.kaedim3d.com/plugins/unr...

Explore
➤ Our newest features: https://docs.kaedim3d.com/dev-logs/re...
➤ Up next: https://docs.kaedim3d.com/dev-logs/wo...

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The image we inputted into Kaedim. This shows the owl in different views, with some notes on details such as his hands and the feathers on his head.

The image we inputted into Kaedim. This shows the owl in different views, with some notes on details such as his hands and the feathers on his head.

We generated the owl in Ultra to get the most detail. You can choose between 3 qualities in Kaedim: Standard, High, and Ultra.

We generated the owl in Ultra to get the most detail. You can choose between 3 qualities in Kaedim: Standard, High, and Ultra.

We used the Fill Colour tool to color and texture the owl's different meshes.

We used the Fill Colour tool to color and texture the owl's different meshes.

We imported the owl into Blender, then rigged and animated him for this turnaround.